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Avernum: Escape From The Pit Offline Activation Code And Serial





















































About This Game Avernum is an epic fantasy role-playing adventurer set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. You have been banished to the underworld, never to see the light of day again. The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, misbehaves or doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair. But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or, if you dare, revenge on the surface-worlders who tried to destroy you. Join your new countrymen, explore a huge game world, hunt for hundreds of magical artifacts, choose from hundreds of quests, and become the hero of the underworld! Key features Epic fantasy adventure in an enormous underworld. Huge outdoors, eighty towns and dungeons, and hundreds of quests. Three separate game-winning quests. Seek safety, escape or revenge. Complete just one or all three! Unique races and settings make Avernum different from any adventure out there. Hundreds of side quests and magical artifacts to discover. Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from. 1075eedd30 Title: Avernum: Escape From the PitGenre: Strategy, RPG, IndieDeveloper:Spiderweb SoftwarePublisher:Spiderweb SoftwareRelease Date: 11 Apr, 2012 Avernum: Escape From The Pit Offline Activation Code And Serial Avernum: Escape from the pit is a remake of the first game in the Avernum series. It is a grid, turn based CRPG with sandbox elements.The plot is straight forward. On the surface there is the empire, ruled by the mad king hawthorn, a cruel dictator who rules with an iron fist. Those who go against the empire, or simply earn the ire of anyone in government, are tossed through a portal and left to die on the other side. The portal transports anyone who goes through it down to the depths of the planet, to a massive cave system with no hope of escape. So many people have been sent down there that they have begun to form their own nations as well, but, just because they are able to band together doesn't mean they are safe from the horrors that live down there with them. Your task as the newest exiles? Survive. Survive and do what you can for yourself, and for the underground nations.Gameplay is easy to understand. Everything is done on a square grid, from exploring the overworld to navigating in combat. Each character has four core stats, followed by talents, then perks. Each core stat effects an aspect of your characters growth. Strength determines how hard you hit with melee weapons and your characters carrying capacity, dexterity determines how likely you are to dodge attacks and how accurate you are with weapons as well as how much damage you deal with ranged weapons, endurance determines how resistant you are to certain status effects and how much health you have, and finally, intelligence determines how much mana you have, how powerful your spells are, and how resistant you are to magic.Every character has access to the exact same talent tree, allowing them to mix and match what skills they have to create whatever kind of character you want. Most of these talents are passive, but others grant active abilities which are worth investing into. You can put ten points into most talents, at which point you can't dump any more in, which is probably for the best considering at ten points in any skill, the bonuses are astounding. This really gives you the ability to build your own character however you want, from a long range crit machine, to a tank who casts spells.Then there are the perks, which give minor buffs to certain things, but can also have a pretty big impact on your character depending on which ones you pick. If you use summons alot, you can get a perk that makes them stronger, or if you want to cast more elemental spells, get the perk which makes them work as if they were a level higher.Combat works in terms of inititive, with the unit with the highest moving first, then the second highest going second and so on. Every unit has a set amount of time units to use during their turn, some actions costing more points than others. It might take one unit to move a single space, but ten to take an attack. You need to carefully position your characters and plan out what abilites your going to use on the many enemies you will encounter throughout your quests. Speaking of quests, you will encounter many on your travels, most of which are very fun. Granted, they can be as simple as "clear out the fort" or "bring me five bear asses", but few of the quests are exactly the same, and alot of them are actual, lengthy detours from the main quest lines. This really does help make the world feel that much more alive, which brings me to my next point.Avernum is a rather bland game visually. There are a few interesting things to look at here and there, but for the most part, you are inside a huge cave, with fungus growing around you. Thankfully, you start the game off with a world map, and they went out of their way to design the terrain so that its destinctive enough to be able to navigate based on land marks, like a river or an odd rock formation. While every dungeon uses alot of the same textures (in fact, most of the game does), each one is very different, This is because they designed them in very different layouts, with a wide enough variety of enemies to keep things interesting. The game has no music though, or voice acting, so bring your own music.With all this said, Avernum was an enjoyable experience for me, the only frustration i got was when i entered areas clearly too high a level for me or i missed that one hidden switch in the wall. The game does a great job of emulating the feeling of a Pen and Paper RPG, even allowing for player choice and, suprisingly, stupidity. It lets you ask really stupid questions, and the answers you'll normally get back can be equally as funny. I suppose thats what this game has, charm. While it isn't unique in terms of setting or has an overly deep, introspective, thought provoking plot. It does have alot of charm, a very well built combat system, a depressing, but hopeful and great plot, and a world that really inspires the desire to explore. The only limits are the walls of the cave. I would recommend this rpg to anyone who is a fan of old school rpgs, as well as people who enjoy newer things as well, as it has lots of familiar elements, while casting off some of the shackles older games have. If you are a fan of dungeons and dragons, or pathfinder, this is definitely an rpg you will enjoy, and possibly get some new ideas from.. Play this game! It has a wonderful grip on the world and a fantastic sense of exploration. You never really know what you'll find when you set off into the caves, and the combat system is robust enough to stay interesting. I cannot recommend it highly enough.. When I first played this game (note: the exile verison, not avernum or the remastered), I was quite young and due to one circumstance or another, I never got to play it in its entirety. Fast forward to now, years on, I had long lost forgotten the title of the game and every so often I had remembered the interesting isometric, turn-based game that had filled my childhood with wonders. And then about a week ago, I found it. It was in my cart faster than you can say Avernum.This game is clearly not a game about graphics. If you are big on story driven games, there's a chance you'll enjoy this one. The controls aren't the most intuitive, and the game feels like it's from the 90s however in my opinion, that's just part of the charm. Though of course, I could be biased because I've been playing the game nonstop since I bought it a week ago.For me, it's mostly the feeling of fulfilment and satisfaction I've gotten out of following the story, making some hard choices (since there are a few to make - questing is quite intricate in some cases) and deciding what kind of path I want my characters to take. You can choose a standard party of four - a warrior, dex class, healer and mage.. or you can be a badass and play with four priests. In the end you can build your character however you like, which is something I really enjoyed playing around with.It's a must play if you're into oldschool rpgs.. Avernum is a classic old school RPG. The game is massive, with lots of dungeons, encounters, towns and quests. Expect to drop 40+ hours completing it, if not more. There are multiple endings, and lots of plot. All in all, if you like detailed turn based RPGs in the classic mode, this is absolutely a game for you. on top of that, the low cost makes it an excellent buy, especiall considering the amount of time a playthough of this game can take.. I first encountered a shareware demo of Exile on a cd-rom packaged with one of the first issues of a magazine called Mac Addict when the only computers I had access to were an aging Commodore 64 and my parents' Mac Quadras. While my friends with Windows were playing Warcraft and Command and Conquer, I fell into the world beneath the Empire.There's a reason Jeff and Mariann have retold this story 3 times now. It's a good one, and the formula doesn't need much updating. I still recognize all the sound effects from that first shareware demo.. Awesome game! A great example of gameplay over graphics and the story is great too! The only downside is the UI that takes some getting used to but that shouldn't take too long. If you like CRPG style games with a turn based battle system and don't care much for graphics then you should check this game out for sure!!. Yes, I'm one of these guys who never finished the original Exile.)A proper (second remake of an) epic-scale RPG, with great party management, well-balanced tactical battles, and lots of quests and exploration. The graphics are pretty bland; however in these sort of games it's the writing and the world building that really counts, and in Avernum both are top notch!If you're unsure whether it is your cup of tea or not, Spiderweb Software's website has huge playable demos of their games that will help you make up your mind.. You have to like old school dungeon crawlers to appreciate the game. Having said that it was everything an old school RPG game should be about. I'm a bit of a 1-time-pass-thru-completionist (rather than quick finish to replay for alternative paths) and I got almost everything done in 187 hrs. There was only a few times I felt it was tedious play and that was with the friggin horrible "lights go out, so you must click millions off times to move inches" periods. The game does have a few minor bugs, like some times in teleporting your party members can end up inside room objects and freezes game for reload and if you happen to double click when casting sometimes your party members cast fake spells and move (when not supposed to move at all) so wasted turns can happen in middle of battles. BUT even with those minor bugs, the game was so fun and challenging I didnt mind over looking them. Newer more expensive games with better graphics have been doing much worse lately. Just suggestion, but go into settings and set party to move in fast mode or you might want to kill them yourself waiting to move very far! I'm definitely a fan of Spiderweb after this intro and I've already purchased x3 more Avernums based off this one. If that helps you decide in a purchase.

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